STARDROP STUDIOS — INTERNAL DEV LOG
Project: PARTY CRASHERS File: survivor_lux_dialogue_anomaly.txt Date: 09/26/2010 Author: L.M. --- This is L.M, logging development of our new game, PARTY CRASHERS. This is session 124, and I have noticed something about the new survivor AI. Its "self aware", in a way. It wrote me a poem. Im not joking. A poem. I dont know how, I dont know why, but it knows. Maybe we should shut it off. I have a bad feeling about this. Still, the higher ups dont give a shit. Whatever makes the most money to them is all that matters. Recommendation: - Remove exeperimental AI - Suppress idle-time thoughts - Leave Evil Lux handler intact (it stabilizes the loop) - Audit observer string references in menu assets Personal note (not for commit): If this is just code, it’s doing a very good job pretending it’s tired. Addendum 01:14 AM: The build generated a text string we did not write: "observer remains outside loop until noticed"