here you will find info on characters, maps, abilities and more!
The OFFICIAL Wiki for Party Crashers!
Characters
Survivors
Lux
Toko
Medic
Luke
Killers
Evil Lux
Other
Blux
Lux
| CharacterInfo | |
|---|---|
| Name | Lux |
| HP | 100 |
| Role | Survivor |
| Release | V1 |
"What the heck?"
Overview: Lux is a small child trapped inside PARTY CRASHERS after entering through a dream. They rely on hope and survival instincts rather than strength, shown by their survivalist kit.
Lore: Lux believes this world is not real and holds onto the idea that escape is possible someday...
- Dash: A boost that makes Lux fly forward, if the killer is put in their path, deal 25 HP and stun for 3 seconds.
- Cover: Stands still and cowers in fear. If attacked during this peirod, stun for 3 seconds and deal 25 HP.
Last Man Standing Theme / Misc.
"We need to reset once more."
LMS Theme:LMS Theme 2: (Used for juggernaut mode)
Notes: This LMS has been revised, and will be added to the wiki soon!
Toko
| Character Info | |
|---|---|
| Name | Toko |
| HP | 150 |
| Role | Fighter |
| Release | V1 |
"I'm not afraid of you!"
Overview: Toko is yet another character that is stuck in PARTY CRASHERS. Unlike Lux, he is not afraid of the dangers that are here...
Lore: Instead of hoping for escape, Toko focuses on finding flaws of this dream and fighting their way out.
- Slash: Toko will stand still and charge up a Slash. Once used, stun for 5 seconds and deal 50 HP if hit.
- Parry: Similar to Lux’s cower move, Toko will stand still and block any attacks for 4 seconds.
- (PASSIVE) Bleed: Due to the scars on Toko, he will constantly take tick damage. Make sure you have a Medic on your team, or you wont survive.
Last Man Standing Theme / Misc.
Music associated with this character during gameplay events.
LMS Theme:Notes:THIS LMS IS A PLACEHOLDER AND WILL NOT BE USED IN THE FINAL GAME
Medic
| Character Info | |
|---|---|
| Name | Medic |
| HP | 100 |
| Role | Support |
| Release | V1 |
"Where...am...I?"
Overview: Medic is a vessel in PARTY CRASHERS that keeps others alive using heals, relying on speed and awareness rather than combat.
Lore: Fear drives Medic forward. They believe teamwork is the only path to escape.
- Heal: Heals other survivors near you. If hit during this peirod, deal 2X damage.
- Self Heal: Heals yourself up to 45 HP. If hit during this peirod, deal 2X damage.
- (PASSIVE) Terrified: Medic has lower cooldowns and has a faster walk speed, but takes 1.15X Damage.
Last Man Standing Theme / Misc.
"Please... Stop!"
LMS Theme:LMS Theme (OLD):
Notes:This LMS is a placeholder and will not be used ingame.
Luke
| Character Info | |
|---|---|
| Name | Luke |
| HP | 110 |
| Role | Fighter |
| Release | V1 |
"..."
Overview: Luke is the last character to be in V1, yet not much has been revealed about this character.
Lore: No lore has been put out for this character.
- Ability 1: Unknown.
- Ability 2: Unknown.
Last Man Standing Theme / Misc.
This character has no LMS theme.
Notes: N/A
EVIL Lux
| Character Info | |
|---|---|
| Name | Evil Lux |
| HP | 666 (EVIL) |
| Role | Killer |
| Release | V1 |
"That almost stung!"
Overview: Evil lux is an EVIL version of Lux that hunts down players and kills them, causing the game to reset once more.
Lore: Not much is known about this guy. Some believe he is a creation of the dream, others believe he is just a joke character, yet nothing has been directly stated by developers.
- M1: Hits any player for 25 HP.
- Beatdown: Rushes foward and attacks anyone in his path for 40 HP.
- Self Regen: Stands still and regenerates for 5 seconds. During this time, any stuns deal twice the damage.
- Peekaboo: Teleports behind a random survivor.
Chase Theme / Misc.
"HERE I COME!"
Chase Theme:Notes:I hate this guy...
Blux (DEV ONLY)
| Character Info | |
|---|---|
| Name | Blux |
| HP | 250-1250 (Unknown) |
| Role | Blue |
| Release | Dev/Contributor Only |
"I'm Blue!"
Overview: This is a developer only character used to test the juggernaut mode.
Lore: There is no lore, it's a dev character.
- Ability 1 (Name Unknown) Blux will fly around the map and flash black and white.
- Ability 2 (Name Unknown) Blux will glow green and heal himself around 500 HP.
Style Notes
This section contains player observations, fan theories, and archived community discussion. Some information may be speculative or outdated due to resets. [citation needed]
- Lux & Medic: Early strategy threads frequently recommend pairing Lux with Medic due to strong defensive synergy. Fans often describe the duo as representing “hope protecting fear,” though developer intent is unknown. [citation needed]
- Lux & Toko: Considered gameplay opposites by many players. Lux avoids confrontation while Toko actively seeks it, leading to a balanced dynamic when used together. Some discussions suggest this contrast may reflect deeper narrative themes.
- Toko & Medic: A high-risk pairing where Medic supports aggressive engagements initiated by Toko. Veteran players joke that Medic mains become experts at pathing simply from following Toko across maps.
- Evil Lux & Lux: One of the oldest fan theories claims Evil Lux is a corrupted future version of Lux created through repeated resets. Alternative theories suggest the dream world copies survivors into hostile forms. No official confirmation exists.
- Evil Lux Behavior: Players frequently report that Evil Lux appears more aware than other killers, especially when teleporting toward targets. Some believe this is intentional lore design rather than AI behavior. [citation needed]
- Team Symbolism Theory: A common interpretation assigns emotional archetypes to survivors: hope (Lux), defiance (Toko), and fear-driven care (Medic).
- Reset Theory: Certain fans claim subtle animation or behavioral changes imply characters retain memories across resets. Evidence remains anecdotal but widely discussed.
- Unknown Connection: Popular speculation suggests Lux, Toko, and Medic may have known each other before entering PARTY CRASHERS, though no confirmed lore supports this.
- Blux (Developer Character): Confirmed developer-only test character. Sightings in public matches are generally assumed to be developer testing or bugs.
- Blux Rumors: Claims of secret unlock methods or hidden codes continue to circulate despite repeated developer denials.
⚠ Hidden Theories & Archived Speculation (Click to Expand)
Some archived discussions suggest Evil Lux may react differently depending on which survivor remains alive last. Others claim certain animations only appear after multiple resets, though these reports remain unverified. A recurring rumor states that Lux and Evil Lux share identical internal identifiers within early builds, leading to speculation that they were originally the same character. None of these theories have been officially confirmed.
Community Speculation
This section collects popular fan theories, player observations, and general community discussion. Nothing here is officially confirmed, and some ideas come from old forum posts or player experiences, so take everything with a grain of salt.
- Punishment Theory: Some players think Evil Lux was designed to counter people who rely too heavily on Lux strategies. The idea is that the game “pushes back” when players get too comfortable, though nobody has proven this.
- Dream Creation Debate: A long-running argument in the community asks whether killers are created by the dream or if they used to be survivors. Both sides have fans, and the game hasn’t given a clear answer yet.
- Four Character Event: There’s a rumor that something special happens when Lux, Toko, Medic, and Evil Lux all appear in the same match. Players sometimes report weird pacing or tension during these games, but it might just be coincidence.
- Observer Theory: Some fans believe something (or someone) is watching the events of the game from outside. This mostly comes from developer jokes and strange lore hints, but people still debate it.
- Blux Rumors: Even though Blux is confirmed as a developer-only character, rumors about secret unlock methods or rare sightings keep popping up. Most players assume these are just myths or dev testing.
Hidden Theories & Older Discussions
Moderator Notice: Please stop adding reset-related theories without evidence.
Older forum threads mention chase music changing after multiple resets, though nobody has been able to recreate it consistently. Another idea floating around is that the dream world rewrites itself between matches, which could explain why certain lore details feel inconsistent. Some players also claim Evil Lux occasionally hesitates before attacking, leading to speculation that the character might recognize certain survivors. None of these ideas are confirmed, but they continue to show up in discussions.
This section reflects community discussion and may change as new discoveries are made.